Modificatori stagione 1 - Kord Breach
Le stagioni sono attive in Escape from Tarkov: la prima, Kord Breach, è iniziata il 3 agosto 2026. Scegli i modificatori personali prima di creare il personaggio stagionale. Elenco e costi in punti provengono dall'anteprima della stagione: nel gioco qualcosa potrebbe essere cambiato.
I modificatori stagionali appartengono a un PMC stagionale
- Scegli qui sotto i modificatori personali
- Crea un PMC stagionale: diventerà il personaggio attuale
- La selezione viene trasferita a quel PMC e applicata in tutto il sito
Modificatori stagionali
Si applicano automaticamente a tutti i personaggi stagionali

No Insurance
- Cannot insure items before raid

Black Division
- Black Division operatives can be encountered on specific locations

No FiR for Hideout
- Hideout zones don't require the Found in Raid status

Armor Shortage
- Traders across Tarkov are experiencing an armor shortage

Handyman
- Item crafting time is reduced by 50%
- Crafting skill starts at level 51

Seasoned PMCs
- Your character gains 25% more experience
Modificatori personali
Tratti positivi e negativi solo per il tuo personaggio. Ogni modificatore ha un costo in punti. Per creare un personaggio, il saldo deve essere almeno 0.
Solo bozza: salvata in questo browser e trasferita al PMC stagionale quando lo crei
Forniscono punti
+0
Costano punti
−0
Saldo punti
0
Valido
Positivi (Costano punti)

Marathon Runner (-3)
- Arm and leg stamina is consumed 20% slower

Bushborne (-5)
- Walking in vegetation generates 75% less noise and movement slowdown

Juice Time (-2)
- Consuming a juice drink grants the Painkiller effect for 60 seconds

Street Tax (-1)
- Once per week, some Scavs pay you protection money

The Tarkov Shooter (-2)
- Bolt-action Rifles skill leveling speed is increased by 100%
- Bolt-action Rifles skill starts at level 25

Diet (-2)
- All provisions consume 50% less resource

Thrombophilia (-2)
- Bleeding chance is decreased by 25%

Hypodipsia (-2)
- Hydration is consumed 20% slower

Polyphagia (-2)
- Energy is consumed 20% slower

Sturdy Bones (-3)
- Limb fracture chance is decreased by 25%
- Falling from heights deals 20% less damage

Average (-12)
- All character skills are set to level 25 but cannot be leveled further (Excluding Crafting skill)

Kappa Protocol (-12)
- Immediately receive Secure container Kappa

Prodigy (-5)
- Skill experience gain is increased by 30%

Lucky (-1)
- Audentes fortuna iuvat!

Safecracker (-5)
- Mechanical keys have a 25% chance not to lose durability when used

Sailor's Nostalgia (-2)
- Consuming canned fish grants the Health Regeneration (+2) effect for 30 seconds

Youth (-5)
- Energy is consumed 20% slower
- Arm and leg stamina is increased by 10

Hercules (-5)
- Strength and Endurance skills start at level 15

Sprinter (-3)
- Running speed is increased by 5%
Negativi (Forniscono punti)

Hemophilia (+2)
- Bleeding chance is increased by 25%

Osteoporosis (+3)
- Limb fracture chance is increased by 25%
- Falling from heights deals 20% more damage

Well That Hurt! (+2)
- All medkit uses consume 25% more resource

Incompetent (+10)
- All character skills are leveled 25% slower (Excluding Bolt-action Rifles)
- All character skills can only be increased up to level 30 (Excluding Crafting)

Polydipsia (+2)
- Hydration is consumed 15% faster

Chronic Fatigue Syndrome (+2)
- Energy is consumed 20% faster

Personality Vacuum (+2)
- Charisma skill cannot be increased
- All trader items cost 20% more

Dr. Jekyll (+1)
- After gaining the Fresh Wound status, it cannot be removed until the end of the raid

Allergic (+3)
- Become allergic to 3 random items from the Provisions or Medication category

Broken Secure Container (+6)
- Secure container can only be filled with cash, keys, dogtags, special equipment, certain containers and Battle Pass documents

No Flea Market (+10)
- Trading with players on the Flea Market is disabled

Third Leg (+1)
- Movement speed is decreased by 1%
- Buying items at Therapist is 5% cheaper

Unlucky (+1)
- Your bad luck can sometimes have dire consequences

Exhaustion (+5)
- Arm and leg stamina recovers 20% slower
- Arm and leg stamina is reduced by 10
